Rogue

The Rogue is a deadly shadow, considerably more dangerous than most men. Using his unnatural charm and knowledge of brawling, trickery and stealth, the Rogue can contol an enemy's actions to an extent, then stabing them in the back when they least expect it.

Being charismatic is a Rogue's foremost attribute. Charming and tricking a foe, enemy or friend is the same to a Rogue, as long as he somehow profits from it... or survives.

Details

 * Role: Damage
 * Main Stat: Agility, Charisma


 * Weapons: Dagger, One-Handed Axe, Bow,  Crossbow,  One-Handed Mace,  One-Handed Sword, Thrown Blade


 * Armor: Cloth, Leather


 * Defense Bonus: +3 Reflex
 * Lvl 1 +HP = 12
 * +HP/Lvl = 5


 * A Rogue always starts with a set of Rogue's Tools, an assembly of deadly Poisons and a Metal Wire (used for Garrote).

Resource

 * The Rogue use Energy when using abilties.
 * Energy Pool = 10
 * At the beginning of an Encounter, a Rogue's Energy Pool starts at 10.
 * 2 Energy is generated at the beginning of the Rogue's turn.