Ranger

Lookouts, Marksmen, Scouts... The Ranger uses cunning and speed mixed with the deadliness of arrows to cripple and rain death down on enemies from afar. A well placed arrow is just as deadly as a well placed blad.

While virtually useless at melee range, the Ranger is quite the opposite at range. Years of practive makes it easy for a Ranger not only to kill an enemy at range, but a moving and even heavily armored enemies can fall from their arrows.

Details

 * Role: Damage
 * Main Stat: Dexterity


 * Weapons: Bow, Crossbow, Dagger, One-Handed Axe, One-Handed Mace, One-Handed Sword


 * Armor: Cloth, Leather


 * Defense Bonus: +2 Reflex
 * Lvl 1 +HP = 12
 * +HP/Lvl = 5

Resource

 * The Ranger uses Arrows when using their abilities.
 * Quiver Size = 10
 * The Quiver will not automatically refill between battles. The Archer need to state that he/she does so.
 * A Ranger can pick up up to 1 Arrows from their surroundings as a minor action each turn during combat (as long as they are within reach), or use time to buy, gather or create new ones outside combat.
 * Creating Arrows require Wood, Feathers and Stone or Metal. Materials can be aquired by foraging in the Wilderness, using the Nature Skill.
 * Rangers may store up to 20 Arrows in their inventory, but they cannot be used in combat unless skipping their Standard Action to refill the quiver (2 arrows when skipped). These Arrows can be used to refill the Quiver when out of combat.
 * Rangers can obtain new, larger quivers by looting or buying them.
 * You can have as many quivers as you like equipped (for looks), but you will only gain the effect (size) of the largest one.